I'm familiar with how my mouse moves since I use it all day on the desktop, but Fallout has a very primitive pointer mapping with no acceleration or ballistics which might be a good idea for a shooter but for a point and click game it isn't The Right Thing - so I intercepted DirectInput and manipulated the values sent to the game so that the mouse moves in-game just as it would out-of-game, same acceleration curve and everything. One thing did annoy me though, and it was that the cursor in Fallout behaves "weird". ![]() sometimes I even put Fallout on a separate desktop and use four-finger swipes on my laptop's trackpad to game a little, then go back to email / work, and keep doing this whenever I have an idle 5 or 10 minutes. The game thinks it has a 640x480 256 color display etc, but in reality its rendering is captured and presented via DXGI and D3D12 for a modern borderless experience that you can alt+tab from, use with Game Bar, get all your notifications, etc. I thought that there has _got_ to be some way to do this better, and after being knee-deep in old DirectX SDKs I came up with a solution: a DLL that provides a virtualized, 90s era PC to the game while actually using D3D12 to do all the work. Alt-tabbing doesn't work, notifications are hit and miss, and exiting the game brings my computer to a crawl for 30 seconds or so while the resolution reverts back and some apps like *ahem* Windows Explorer don't survive the mode switch and crash, losing all my windows. The first thing that happens on launch is a desktop resolution switch, messing up my desktop and all its windows. ![]() I tried replaying Fallout 1 recently and the experience both from the original disk or the Steam / GoG versions was very subpar. TL DR: A patch to bring Fallout 1 into the modern day with Game Bar support, proper mouse ballistics, and borderless fullscreen etc. NOTE: In case you have fixed this, I will still leave this to other people who might have the same issue.TL DR: A patch to bring Fallout 1 into the modern day with Game Bar support, proper mouse ballistics, and borderless fullscreen If you had screenshot, I might be able to help you out a little bit more, but these are the only ideas I have. Restart the computer and try to run the game again. You can do this by going to the manufacturer's website and locating the support section relating to this. If the video card drivers are out of date, you can't run any games, even if you are using Swiftshader. This should free up some RAM and allow the game to run.ģ. If you are a bit tech savvy, you can look at the Processes tab and get more specific with what tasks you want to kill. If you aren't tech savvy, just go straight to the applications tab and end any tasks you don't want running. If that doesn't work, the use the CTRL+Alt+Delete shortcut to get to the Windows monitor. Where you see Skullgirls.exe, put it there and run it(This is what I did, minus the DirectX step).Ģ. Don't go into the CommonRedist or any other folders. Restart your computer and make sure you pasted the d3d9.dll file in the main folder of SG. Three things I can think of that MIGHT help you out.ġ: Re-install your version of DirectX or just upgrade to the latest one. I am looking into ways to boost the performance though. Of course it runs laggy, since Swiftshader uses your RAM instead of your actual graphics card. But maybe there is? Would anyone be willing to help out? I'm not really sure what else I could do, and there probably isn't anything else I could do. Now when it boots, the window shows up, but that's as far as it goes it will hang at a black screen and become unresponsive, and I have to force close it. ![]() I installed it by dropping Swiftshader's d3d9.dll into the game's directory, using the default settings. ![]() When booting up the game normally, I get a message saying that the video card doesn't support Vertex/Pixel Shader 3.0, and it closes.Įarlier today, I came across this thing called Swiftshader, which apparently can emulate pixel shader 3.0, so I thought I'd give it a try. I just want to see if I can get it to run on this. Just so you know, I already have a PC that can run SG. I seem to meet the minimum requirements except for graphics. I'm testing out an old laptop, and I'm wondering if it's possible to get Skullgirls running on this thing. (Yay, first post despite having this account since September)
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